![]() ![]() But maybe that next chunk /also/ has an incomplete structure, so it loads a third and fourth chunk, and. This is because if a chunk is loaded, and some structure inside can't be completed without loading another chunk next to it. Vanilla Minecraft tries to avoid positioning any "structures" such that they overlap chunk borders. It does this chunk-by-chunk as necessary, with a chunk being a 16 x 16 x 256 section of blocks. Normally, when you explore new undeveloped terrain, the server (or internal server on singleplayer) has to generate new terrain. Turn down your coal spawn sizes, and possibly opt not to use the "vein" ore structures. If you are getting "cascading worldgen lag" on your server when exploring new terrain caused by this mod, consider the following: ![]()
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